The concept of Audio Weapons is to give you real world, practical training in sound design, synthesis, and music production by taking you inside the studio while we write a track. We use a combination of HD videos, Ableton templates, and live, interactive webinar sessions to teach the course.
3DMotive - Custom Weapons in UDK ! English | Audio: aac, 44100 Hz, stereo FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 952 MB Genre: Video Training
In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We'll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you've ever wanted to bring in a custom weapon for your mod or game type, this course is for you!
Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max with Joshua Kinney English | Audio: aac, 44100 Hz, stereo FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 8.79 GB Genre: Video Training
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design.
Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush with Justin Marshall English | Audio: mp3, 44100 Hz, stereo, 128 kb/s AVI | Video: h264, yuv420p, 1280x644, 25.00 fps(r) | 633 MB Genre: Video Training
In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together.