Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 8.04 GB Genre: eLearning | Level: Intermediate
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
Digital Tutors - Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop by Valentin Yovchev English | 8h 16m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 5.56 GB Software used: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump Genre: eLearning | Level: Advanced
In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons you will see a proven process of turning a high poly-robot piece that we have into a low poly piece.
Training Course: Low Poly Game Asset Creation & Fire Hydrant in Blender and Unity 3D | 3.41 GB
Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.
SimplyMaya.com Animation Rigging for the low poly man CD - ViH | BIN | 712 MB
The rigging section of this tutorial shows you how to get your model ready for animation and covers blend shapes, skeleton creation, painting weights for smooth deformations of your geometry, IK handles to move the legs, as well as adding hand and foot controls using locators and set driven keys.
The concept of Audio Weapons is to give you real world, practical training in sound design, synthesis, and music production by taking you inside the studio while we write a track. We use a combination of HD videos, Ableton templates, and live, interactive webinar sessions to teach the course.