GraphicRiver Models And Bottles Flyer Template Photoshop PSD | Print Dimensions: 4.25x6.25 inch | 129 Mb
A clean "models & bottles" flyer template for your models/bottles event. With a classy, clean flyer design, and great adjustment layers to make your design pop, a unique layout, and a clean organized PSD for easier editing.
GraphicRiver Models And Bottles Flyer Template Vol.2 Photoshop PSD | Print Dimensions: 4.25x6.25 inch | 93.2 Mb
A clean "models & bottles" flyer template for your models/bottles event. With an editable bottle lable, where you can easily insert your logo in one click using the included smart object. All in a classy, clean flyer design, and great adjustment layers to make your design pop, a unique layout, and a clean organized PSD for easier editing.
3DDD - 3D Models: PROFI 3D Models | format: max,obj,fbx,materials,vray,maps | 13.05 GB (50GB after extract)
This group of models, with limited access, higher quality from the other models. "Profi" model is only author and a unique model. "PROFI" model - the high polygonal model, superimposed with the correct materials and customized textures. Distinct and qualitatively rendered preview.
Digital Tutors - What's new in ZBrush 4 VP6F | English | 782x646 | FLV | 15 fps 1024 kbps | MP3 96 kbps | 1.04 GB Genre: eLearning
Description: In this course we'll explore some of the new features in ZBrush 4. With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects.
In this tutorial, we'll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models.
The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we'll look at how topology can affect the shape of our models. We'll looks at ways of finding and cleaning up n-gons and triangles. We'll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you'll be able to pick up a few tips to add to your Modeler's Toolbox.