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Digital Tutors - Introduction to Modeling for Games in 3ds Max 2014 English | 6h 04m | AVC 1280x720 15 fps | AAC 128 Kbps 32.0 KHz | 3.70 GB Genre: eLearning | Level: Intermediate
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.
We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.
Digital Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max English | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 8.04 GB Genre: eLearning | Level: Intermediate
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UV's, baking our normal and ambient occlusion maps and applying those maps back to the game model.
After generating concepts for the Entertainment Industry for many years now (Movies: Inception, the Hunger Games, The Amazing Spiderman and games such as Guild of Wars just to mention a few). Paul has adopted several techniques that he has come to count on to get him over the hurdles of a high-demand production. He will be taking the viewer through his Concept Design process step-by-step, with an emphasis on 2-D (some 3-D will be utilized).