Gnomon Master Classes Overview Of The Feature Film Vfx Process
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Gnomon School - Master Classes 2011: Making Archetype: The Short Film with Aaron Sims English | Video: h264, yuv420p, 1280x720, 2405 kb/s | Audio: aac, 44100 Hz, s16 | 2.49 GB Genre: Video training
In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation. The class will discuss the challenges, both creative and technical, involved in producing a film like Archetype. Aaron will demonstrate some of the techniques he used in the various pre-production, production, and post-production phases of the Archetype project.
Gnomon School - Master Classes 2011: Illustration for Entertainment: Pitching with Pictures with Cameron Davis English | MP4 | 870 Kbps | 1280x720 15 fps | aac 48000 Hz stereo | 906 MB Genre: Video Training
In this class Cameron Davis shows his process of design and illustration to create an image to help pitch in feature animation. Discussing composition, color, lighting and design theory this step-by-step demo will cover how to achieve a desired mood to accompany a story or script. Cameron will also discuss his ideas on how to get noticed by major studios and how to get your art in front of the right eyeballs.
Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado English | Video: h264, yuv420p, 1280x720, 449 kb/s | Audio: aac, 44100 Hz, s16 | 722 MB Genre: Video training
Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Gnomon School - Master Classes 2011: Concept Design: From Abstraction to Production with Aaron Limonick English | Duration: 4h 44m | H264 | 1280x720 | 15fps 383kbps | AAC 44.1KHz stereo | 1.17GB Genre: eLearning
Focusing on the earliest stage of pre-production, inspiration becomes the artist's most important weapon in pitching an idea to a director. In this class Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch. The focus of the sketch will range from industrial design to creating a traditionally painted look and a textural surface within the digital medium.
Gnomon School - Master Classes 2011: Combat Animation for Games with Bruno Velazquez English | Duration: 2h 34m | H264 | 1280x720 | 30fps 603kbps | AAC 44.1KHz stereo | 1.62GB Genre: eLearning
Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay. Bruno will discuss the differences between animation for games and other types of media and the difference between cinematic animation and combat animation. The key to success also lies in the workflow between an animator and the designers of the game. The class will focus on timing and posing and how to get the most out of your characters when creating dynamic movement. A series of animation samples will be covered and analyzed using Autodesk Maya.
Gnomon School - Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux English | Duration: 3h 06m | H264 | 1280x720 | 30fps 243kbps | AAC 44.1KHz stereo | 683MB Genre: eLearning
This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.