Anatomy Workshop: Volume Two : Figure Drawing Principles with Charles Hu 6.04 GB | English | .MOV | 1280x720 | AAC 256 Kbits | 2 hrs 18 min Genre: Digital Painting, E-Learning Free Download - Single Extraction - No Password Homepage
In this lecture, the second title in a series on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu expands on the structure and proportion principles discussed in his first lecture translating them into a live figure drawing studio environment. Charles begins this lecture by discussing the principles of shading and light to describe three dimensional forms, as he will be demonstrating shading techniques later in the lecture.
Part 1: As students continue to develop a basic skill set throughout this course, a special emphasis will be placed on the understanding and application of those basics to the human figure. This course will emphasize a process based approach focusing on the analysis of form, construction, and perspective. This course will offer an in depth study of the figure and the surface anatomy while always maintaining a grounding in the artistic and principles of design.
This is the second Analytical Figure Drawing class offered through CGMA. As such, this course builds on the skills and information covered in the initial course, however challenges students to push those skills through the introduction of additional subject matter.
This is the second Analytical Figure Drawing class offered through CGMA. As such, this course builds on the skills and information covered in the initial course, however challenges students to push those skills through the introduction of additional subject matter. In addition to covering parts not addressed in the first course (hand, feet, features, and drapery) this course will answer the basic question of "what to do with the figure?" This question will be put to the student through lectures on the execution/ use of tone and composition specifically.
Scott Eaton - Digital Figure Sculpture using ZBrush English | AVC 1280x720 15 fps | AAC 44.1 KHz (2 channels) | 7.50 GB Genre: eLearning
Digital Figure Sculpture is a 10-week digital sculpting course designed to teach classical techniques of figure sculpture using ZBrush. Over the duration of the course students will sculpt a complete male figure as well as a number of shorter weekly studies. Each week full-enrollment students submit work-in-progress sculptures to Scott and receive a video review and ‘sculpt over’ showing where changes need to be made to progress their sculptures to the next level of realism.
Cgma Master Class Analytical Figure Drawing | 9.91 Gb
Michael Hampton has been teaching classes related to the figure for close to ten years, focusing on teaching anatomy and figure drawing in a way that is specifically tailored to students entering the fields of animation, illustration, and game art.