Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL | ISO | 718 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In this final chapter, we begin by adding a new foreground shoreline and some rocks in the water. We pull elements from a photo using masking, fringe removal and warping. We then move to Maya to create a dynamic flock of birds that fly into frame. The bird effect is created from scratch including joints, skinning, looping animation, UVs, texturing, particle instancing, emitters, fields, expressions, lighting, rendering and the final composite of the Refinery Project.
Genarts particleillusion v1.0.41 For Adobe After Effects Cc (Mac OSX)| 164 MB
With particleIllusion for After Effects, the plugin version of particleIllusion, artists like you can create brilliant particle effects through access to over 3,000 existing preset "emitters." Multiple, easy-to-use parameters allow for customization of high-quality work, and the ability to utilize particleIllusion's effects within the After Effects platform allows you to craft their visual pieces swiftly and efficiently. Plus the 2D particle generation engine gives GenArts' particleIllusion AE that power that we know artists appreciate and need.
Digital Tutors - Particle System Workflows in UDK 2013 English | 1h 26m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.58 GB Genre: eLearning | Level: Intermediate
In this series of UDK tutorials we will learn how to create particle systems in Unreal's Cascade Editor.
We'll start off by breaking down Cascade's interface and how to create a brand new particle system. We'll then dissect the default particle system and discuss the anatomy of the system. After that we'll take a more hands on approach by building three different particle systems that will challenge you to begin thinking like a VFX artist.
Finally, we can all begin to take compositing to the next level. With the advent of Fusion 5, we as compositors are no longer limited to working with many different applications to achieve a single goal. We will take you through several real world projects from beginning to end focusing on the 3D particle system within Fusion 5 as well as utilizing the new 3d compositing environment.