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DOSCH 2D Viz-Images: People - International Travel | 2.53 GB
Manufacturer: DOSCH Design number of collection: DVI-PINTTR page collection: DOSCH Viz-Images: People - International Travel File Format: 300 clip-maps, PSD + alpha-channel + paths Description: 300 DPI high-resolution images, size of around 2000 x 4000 pixel per person.
Manufacturer: DOSCH Design Category: Viz-Images Collection: People - Private Life Format: only TGA (without the original PSD, TIFF, JPEG) The distribution of the 91 images (~ 1000 x 2500) + file with alpha mask for each image; catalog PDF Clipart of people in everyday life.
cmiVFX - Creating Digital Forest Assets Volume 1 English | .MP4 | 1.50 GB Genre: Elearning
cmiVFX has been the leader in 3d forest calculations for a decade using mathematical equations for growing trees in L-System parsing applications, such as Houdini and Cinema 4D. However the times have changed over the years, and new methods have come along with them. The days of using turtle equations for the sole purpose of creating branches and leaves are all but a memory when you have access to IDV s SpeedTree Modeler. This modeler is highly specialized for creating trees in a Video Game Pipeline, and as of recently, been used for high end feature film work. The magic is in the speed of which it can generate trees. it only takes minutes to spit out randomized variations of IDV s infamous tree library so that you have a totally unique set of assets. Let s just ask one follow up question. What if you are in charge of designing trees that don t yet exist? Perhaps an insight to Alien Life, or simply a call out to a popular sub species of plants not found in the default libraries, or better yet the need to create high resolution trees to perform dynamic events on them in other visual effects applications. The magic is now back in the hands of the artist. In this volume we show you how to generate assets prior to even getting them into Speedtree. We take you through each step starting from photography, all the way to digital painting techniques and image restoration tips and tricks that will allow for your look development to be flexible and manageable with standard file structures. When your dealing with 500 VFX shots and all of them have moving alien trees with FX applied to them, there really is only one choice for learning how to deal with such a mess. (This is the part where you whisper, Is it cmiVFX? ..and you would be correct)
Geekatplay Studio - Fairy Forest River English | Audio: aac, 22050 Hz, stereo (eng) MP4 | Video: h264, yuv420p, 1920x1024, 15.00 fps(r) (eng) | 503 MB Genre: Video Training
Create a beautiful scene of trees and calm river waters, where at any moment you might be visited upon by a fairy or river nymph. Learn how to model a terrain with a river. Add both lush greens and quiet shadows as you grow a peaceful forest using the ecosystem, ecosystem paint brush, and arranging single instance plants.
Digital Tutors - Creative Development - L-systems for trees in Houdini English | VP6F 1280x720 | MP3 96 Kbps | 918 MB Genre: eLearning
This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees.
In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.
The clip-maps are perfect "cut-outs", i.e. blend into their respective background and surrounding beautifully and naturally - they become part of the overall scene and don't look artificial or super-imposed. The high-resolution images have a size of around 2000 x 4000 pixel per person.