Photorealistic Rendering using Cycles in Blender English | 1h 28m | AVC1 960x540 15 fps | AAC 96 Kbps 48 KHz | 807 MB Genre: eLearning | Level: Intermediate
The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.
CGcookie - Styling and Rendering Long Hair with Blender and Cycles English | Audio: aac, 44100 Hz, stereo (eng) MP4 | Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng) | 1.24 GB Genre: Video Training
In this multi-part citizen training series I 'll be walking you through my workflow from a bald-head mannequin to a long and flowing female hairstyle. Along the way we'll be diving into particle hair systems, strand editing, and strand shading and rendering with Cycles.
cgcookie - Rendering Glass and Other Refractive Materials in Cycles English | Audio: aac, 48000 Hz, stereo (und) MP4 | Video: h264, yuv420p, 1280x720, 29.97 fps(r) (und) | 835 MB Genre: Video Training
Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you’ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs.
CG Cookie : Rendering Glass and Other Refractive Materials in Cycles | 835 Mb
Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you’ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you’ll become familiar with optimizing Cycle’s render settings for best performance verses best result. As a bonus you’ll be walked through a brilliant technique for faking believable caustics introduced by Bassam Kurdali on the Tube Open Movie blog.
Jonathan Williamson will give you a complete run-through on how to create an interior architectural visualization completely within Blender 2.6. In the duration of this course you will be taken through many aspects of the modeling process, including an introduction to BMesh, how to model things to real-world scale and how to make easy use of a model repository to populate your scene. You will learn how to quickly UV unwrap models for texturing, how to setup a material library of Cycles shaders, and you will learn how to make complex shader node networks for realistic materials. Beyond that, you will also learn how to create good environment lighting to achieve a realistic sense of interior light, how to optimize your scene for faster rendering, how to make use of multiple scenes and render layers and composite them together, and you you will be taught how to perform advanced color adjustments and other post processing techniques on your image to produce a stunning final render.